Post by Silas Hart on Aug 31, 2017 15:04:25 GMT
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42
42
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MALE
MALE
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HETEROSEXUAL
[break]HETEROSEXUAL
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HUMAN
HUMAN
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HUNTER
HUNTER
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SOPE DIRISU
SOPE DIRISU
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SILAS HART
SILAS HART
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Appearance:
Standing a few inches over 6 foot, Silas could be an imposing man. His build is rangey but muscular, but frequently he moves with a stoop and a slink that make him seem smaller, less noticable. He is very good at going unnoticed. As soon as his hood is pulled back though, it seems difficult for him to avoid attention. His skin is dark, near black with warm reddish undertones. His eyes are equally dark. His black hair is kept cut short and clings close to his scalp in tight, wiry curls. Stubble usually decorates his jawline. He typically looks a bit rough and tumble. His clothing is much-mended and he is rarely unarmed. He has a habit of staring attentively at those speaking to him.
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Personality:
Silas is quiet, shy even. He tends not to engage people, partly because he is somewhat embarrassed by his hearing problem. He feels most at home outside the cities, in the woods and wilds. As a hunter, this is his home. He sometimes guides and guards travelers for enough coin, but otherwise makes his living by hunting and gathering and occasionally selling hides. He doesn't have much of a temper though it gets particularly pricked when he sees wasteful destruction. Cities make him nervous. He tends to get a little jumpy around crowds or when people startle him. However, he is extremely observant.
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History:
Silas's father was a guard in a small city in the human kingdom. His mother was a laundress for lord. While not poor, his family wasn't wealthy either. He had a comfortable young childhood. When he was about eight years old, sickness swept through the city. His father succumbed early on, and he himself took sick. His mother tried everything to get him well and whether by her aid or by some miracle of constitution, he recovered with only the loss of his hearing as a lasting reminder. His mother never took sick. When the noble's son became ill, the lady engaged his mother to cure him as she had cured her own son. She could not, and was thrown into the dungeon as a result.
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Silas's story would perhaps have been a bad one from here. However, his parents were not friendless. A hunstman who had traded often with his parents took him in and raised him, sheltering him and teaching him. In his twenties, he thought to take vengeance on the people who had wronged his mother. Young and foolish, he was caught. He learned that his mother had died some years before. The city itself had passed into the hands of another noble family and the young lord was surprisingly sympathetic. Though sentenced to a few years of hard labor, there was freedom and hope at the end of his sentence.
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After serving his sentence, Silas returned to the woods that had always held peace for him and settled into a comfortable, more normal way of life.
[break]
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Miscellaneous:
Silas is mostly deaf. He gets by reading lips and body language but he struggles especially in crowded or loud situations. He does best in close, one on one conversations.
Appearance:
Standing a few inches over 6 foot, Silas could be an imposing man. His build is rangey but muscular, but frequently he moves with a stoop and a slink that make him seem smaller, less noticable. He is very good at going unnoticed. As soon as his hood is pulled back though, it seems difficult for him to avoid attention. His skin is dark, near black with warm reddish undertones. His eyes are equally dark. His black hair is kept cut short and clings close to his scalp in tight, wiry curls. Stubble usually decorates his jawline. He typically looks a bit rough and tumble. His clothing is much-mended and he is rarely unarmed. He has a habit of staring attentively at those speaking to him.
[break]
[break]
Personality:
Silas is quiet, shy even. He tends not to engage people, partly because he is somewhat embarrassed by his hearing problem. He feels most at home outside the cities, in the woods and wilds. As a hunter, this is his home. He sometimes guides and guards travelers for enough coin, but otherwise makes his living by hunting and gathering and occasionally selling hides. He doesn't have much of a temper though it gets particularly pricked when he sees wasteful destruction. Cities make him nervous. He tends to get a little jumpy around crowds or when people startle him. However, he is extremely observant.
[break]
[break]
History:
Silas's father was a guard in a small city in the human kingdom. His mother was a laundress for lord. While not poor, his family wasn't wealthy either. He had a comfortable young childhood. When he was about eight years old, sickness swept through the city. His father succumbed early on, and he himself took sick. His mother tried everything to get him well and whether by her aid or by some miracle of constitution, he recovered with only the loss of his hearing as a lasting reminder. His mother never took sick. When the noble's son became ill, the lady engaged his mother to cure him as she had cured her own son. She could not, and was thrown into the dungeon as a result.
[break]
[break]
Silas's story would perhaps have been a bad one from here. However, his parents were not friendless. A hunstman who had traded often with his parents took him in and raised him, sheltering him and teaching him. In his twenties, he thought to take vengeance on the people who had wronged his mother. Young and foolish, he was caught. He learned that his mother had died some years before. The city itself had passed into the hands of another noble family and the young lord was surprisingly sympathetic. Though sentenced to a few years of hard labor, there was freedom and hope at the end of his sentence.
[break]
[break]
After serving his sentence, Silas returned to the woods that had always held peace for him and settled into a comfortable, more normal way of life.
[break]
[break]
Miscellaneous:
Silas is mostly deaf. He gets by reading lips and body language but he struggles especially in crowded or loud situations. He does best in close, one on one conversations.
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RIEN
RIEN
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MOAR CHARACTERS
MOAR CHARACTERS
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0.o
0.o
[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY
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