Post by Amaria on Dec 30, 2017 12:49:31 GMT
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[attr="class","SSbox1temp1"] NINETEEN
[attr="class","SSbox1temp1"] FEMALE
[attr="class","SSbox1temp1"] HETEROSEXUAL
[break][attr="class","SSbox2temp1"] HUMAN
[attr="class","SSbox2temp1"] SLAVE
[attr="class","SSbox2temp1"] OLIVIA HOLT
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[attr="class","SSsubtitletemp1"] AMARIA
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[attr="class","SScontent2temp1"] Appearance:
It's a rare day in Oedir if Amaria is not smiling. Due to her work, she normally has her blonde hair pinned or tied back in some fashion, but she does try to create new and inventive hairstyles whenever she has the opportunity. The only jewellery she wears is what she has managed to fashion herself from various things that she finds, and she never wears it around the house of who she serves, lest she get it taken from her. Her clothes and shoes are always simply made, but clean and well looked after. Amaria is fair skinned with dark brown eyes that are always twinkling as if she knows a secret, or is just about to break out into laughter. She is relatively tall for a young girl, standing at a hair over 5'8, and her body type could be described as slender, though she would just say that she was 'too skinny for a buzzard to pick at'. She generally moves quickly and quietly, though she has her clumsy moments, and it always seems as though she is on the verge of skipping.[break] [break]
Personality:
Amaria is one of the rare souls that is almost perpetually happy. No matter what happens, she either has a solution (which are more often than not unsuccessful, but she doesn't dwell on that) or she'll just smile and shrug and leave it in the past. It takes a lot to wipe the smile from her face, and she genuinely cannot remember the last time that she cried. As a child of two dock workers, Amaria certainly isn't book smart, and she can sometimes come across as such – she mixes metaphors, and phrases things in some very odd ways, but she usually succeeds in getting her point across. However, Amaria is relatively street smart, and she knows almost everyone that has ever been to market or anywhere near the docks. Being friendly and helpful tends to protect one in those areas more than you'd think, and Amaria is both of those things. Common sense in relation to Amaria is more of a misnomer than anything, though – a wacky solution will usually present itself far earlier than anything sensible. She muddles through life fairly successfully – she's never had a serious injury, though she has had a range of stupid ones, and more often than not her mistakes are amusing rather than devastating. Her attention span leaves much to be desired, and she is commonly found drifting around the house humming or singing, rather than doing anything productive. She hates being shouted at, and rather than a slap igniting some fire in her, it would probably reduce her to tears. She has never in her life raised her hand or voice in anger, and she never plans to.
[break] [break]
History:
Amaria was born last in a brood of eleven children. Three of these passed away in their infancy, but Helga, her mother, insisted on keeping the blankets each had slept with in a locked box under the floorboards of their little cabin by the dock. Despite her strident voice, larger frame, and rough exterior, Helga was sensitive and kind, and attempted to bring all of her children up the same way. Amaria's father Pietr was much the same in temperament – the gentle giant of the docks, he spoke only when he had something important to say, and although his voice was soft, people stopped to listen.
By the time Amaria was old enough to remember anything, four of her older siblings had gone off to live their own lives, though they came back when they could. A fuss was always made when they arrived, and more often than not they were able to bring presents for their parents and their younger siblings. Amaria didn't care about gifts, though she treasured everything they brought – she loved their stories more than anything, they were like fairytales!
As soon as she could walk, Amaria followed her mother around, helping with the housework, though even then she hindered more than she helped. A few years on, and she progressed to helping her father untangle the nets after they'd been brought in. The fishermen quickly learned to empty their nets before letting her get her hands on them, though, as they found they lost a good portion of their catch to her clumsiness. In her defence, though, the fish were slippery. When she was able to see over the tabletop, Amaria was moved from the dockside to the markets, where she helped her mother's friends sell the fish. This, Amaria excelled at. Smiles and pleasant conversation seemed to make people buy more. This was to be her profession, until the unthinkable happened. Though she was old enough to have a house and a family of her own, Amaria instead found herself bound to the whims of a maniacal mermaid.
It's a rare day in Oedir if Amaria is not smiling. Due to her work, she normally has her blonde hair pinned or tied back in some fashion, but she does try to create new and inventive hairstyles whenever she has the opportunity. The only jewellery she wears is what she has managed to fashion herself from various things that she finds, and she never wears it around the house of who she serves, lest she get it taken from her. Her clothes and shoes are always simply made, but clean and well looked after. Amaria is fair skinned with dark brown eyes that are always twinkling as if she knows a secret, or is just about to break out into laughter. She is relatively tall for a young girl, standing at a hair over 5'8, and her body type could be described as slender, though she would just say that she was 'too skinny for a buzzard to pick at'. She generally moves quickly and quietly, though she has her clumsy moments, and it always seems as though she is on the verge of skipping.[break] [break]
Personality:
Amaria is one of the rare souls that is almost perpetually happy. No matter what happens, she either has a solution (which are more often than not unsuccessful, but she doesn't dwell on that) or she'll just smile and shrug and leave it in the past. It takes a lot to wipe the smile from her face, and she genuinely cannot remember the last time that she cried. As a child of two dock workers, Amaria certainly isn't book smart, and she can sometimes come across as such – she mixes metaphors, and phrases things in some very odd ways, but she usually succeeds in getting her point across. However, Amaria is relatively street smart, and she knows almost everyone that has ever been to market or anywhere near the docks. Being friendly and helpful tends to protect one in those areas more than you'd think, and Amaria is both of those things. Common sense in relation to Amaria is more of a misnomer than anything, though – a wacky solution will usually present itself far earlier than anything sensible. She muddles through life fairly successfully – she's never had a serious injury, though she has had a range of stupid ones, and more often than not her mistakes are amusing rather than devastating. Her attention span leaves much to be desired, and she is commonly found drifting around the house humming or singing, rather than doing anything productive. She hates being shouted at, and rather than a slap igniting some fire in her, it would probably reduce her to tears. She has never in her life raised her hand or voice in anger, and she never plans to.
[break] [break]
History:
Amaria was born last in a brood of eleven children. Three of these passed away in their infancy, but Helga, her mother, insisted on keeping the blankets each had slept with in a locked box under the floorboards of their little cabin by the dock. Despite her strident voice, larger frame, and rough exterior, Helga was sensitive and kind, and attempted to bring all of her children up the same way. Amaria's father Pietr was much the same in temperament – the gentle giant of the docks, he spoke only when he had something important to say, and although his voice was soft, people stopped to listen.
By the time Amaria was old enough to remember anything, four of her older siblings had gone off to live their own lives, though they came back when they could. A fuss was always made when they arrived, and more often than not they were able to bring presents for their parents and their younger siblings. Amaria didn't care about gifts, though she treasured everything they brought – she loved their stories more than anything, they were like fairytales!
As soon as she could walk, Amaria followed her mother around, helping with the housework, though even then she hindered more than she helped. A few years on, and she progressed to helping her father untangle the nets after they'd been brought in. The fishermen quickly learned to empty their nets before letting her get her hands on them, though, as they found they lost a good portion of their catch to her clumsiness. In her defence, though, the fish were slippery. When she was able to see over the tabletop, Amaria was moved from the dockside to the markets, where she helped her mother's friends sell the fish. This, Amaria excelled at. Smiles and pleasant conversation seemed to make people buy more. This was to be her profession, until the unthinkable happened. Though she was old enough to have a house and a family of her own, Amaria instead found herself bound to the whims of a maniacal mermaid.
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[attr="class","SSbox3temp1"] SIAN
[attr="class","SSbox3temp1"] OOC Notes
[attr="class","SSbox3temp1"] PROBOARDS SUPPORT
[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY
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