Post by Karan Wanderer on Feb 10, 2018 22:35:22 GMT
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AGE: 15
AGE: 15
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GENDER: Female
GENDER: Female
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SEXUAL PREFERENCE: Heterosexual
SEXUAL PREFERENCE: Heterosexual
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SPECIES: Werecat
SPECIES: Werecat
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OCCUPATION: Bard and street performer
OCCUPATION: Bard and street performer
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FACE CLAIM: Lindsey Stirling
FACE CLAIM: Lindsey Stirling
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Karan Wanderer
Karan Wanderer
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Appearance:
In human form Karan is a rosy-cheeked lass of fifteen. Large, slightly slanted eyes are alight with the spirit of curiosity and mischief. Her lightly freckled face is framed by wispy fly-away hair of a coppery color with lighter strips of tan and darker brown strands interspersed, bangs side-swept. Usually left wild and loose, the longest locks come down to rest a little below the shoulders. Karan is stick thin, agile, and quite short for her age.
[break]
[break]
In safer more were-friendly territory, Karan prefers to be in a half-transformed state, her body still that of a lithe, thin fifteen-year-old, but with a light fuzz of copper and dark brown tabby fur over her body. Her face is somewhat more catlike with cat nose, eyes, and mouth somewhat more animal, fangs included. Copper ears are of course a must, but the tail only comes out for exceptionally difficult acrobatics; same with whiskers.
[break]
[break]
Fully transformed into a cat, Karan is a copper tabby with darker brown stripes, and light sandy chin, cheeks, and tummy. Her form is in that awkward half-grown kitten stage.
[break]
[break]
Karan’s usual clothing consist of a short cape of a dark blue hue with a hood, a gray tunic with a deep red sash wrapped around the waist, dark blue or dark gray pants of a slightly loose fit, bandages around the legs below the knees and at the wrists, and soft deer skin ankle boots of a dark brown color. Also wears deer skin gloves of the same color as the boots.
[break]
[break]
Personality:
Happy-go-lucky and everyone a friend. Karan aims to please and is always deeply invested in giving her time to anyone who wishes to speak or needs a hand, especially those who seem left behind and overlooked. If it were possible to give motivational stickers out, you could bet everyone in town would have one by the time Karan had moved on.
[break]
[break]
Although life as a bard and performer is no cake-walk, Karan doesn’t let bad days keep her down if she can help it. When met with a problematic crowd, such as hecklers, she tries to ignore or play off their insults, but if physical heckling is involved she is quick to whip out her fire-hand magic trick, or a knife. Anyone bullying or ganging up on another individual will also provoke her ire, and Karan will be swift to take the side of the underdog, whether it be to call for the guards or jumping into a fight.
[break]
[break]
On occasion Karan gets what she calls the “midnight crazies” when she can’t sleep at night and must scramble about multitasking on composing songs, practicing with or maintaining her tools of the trade, and reciting bits of different ballads she knows. If circumstances are favorable, such as staying at an inn while performing, she will go into the kitchen and cook an entire meal, and then consume it and clean up the dishes. On really bad nights she puts her shoes on and takes off into the night, racing all around the town or forest or wherever she is. She then comes back in the wee hours of the morning , goes to sleep, and wakes up an hour or two later than usual, ready to seize the day.
[break]
[break]
History:
Karan has little memory of family or relations and grew up on the streets of Cendra as a pickpocket. She ran with a crowd that considered themselves to be a “Thieves’ guild” that networked around the city and outlying towns, working together to bring in profit.
[break]
[break]
When she was about 10 years old Karan was caught whilst pick-pocketing a human. The man had appeared to be an easy target, but Karan was quite wrong in her assumption.
[break]
[break]
To her surprise, instead of calling the guards on her, the man took her to a quiet spot and explained the error of her ways. Through the very enlightening conversation, Karan came to learn that he was a former guild member who had thrown the life away as soon as he could, and now lived an honest life. Greatly inspired by this man, who called himself Salamander Johnson, Karan vowed to also throw away the life of a thief and the inevitable end that they all came to.
[break]
[break]
Back at the “den” Karan had always been one for performing and singing for her fellow thieves in their down time, so she was quick to turn that talent to use, including that of a few slight-of-hand and “magic” tricks that one of the senior guild members had taught to a few favorite underlings. Karan also managed to find a bard to attach to and learn the trade of.
[break]
[break]
Karan is not so much for long ballads involving romance, fair maidens, and knightly adventures, but rather funny or more inappropriately humored ones, since those are, in fact, the kind of performances that bring in the coin for a traveling bard with no hope of obtaining a coveted court position. Over time she has acquired an ocarina, a penny whistle, and a drum, as well as paraphernalia such as trick cards, a special oil-- for setting herself on fire without endangering herself-- and juggling knives.
[break]
[break]
Always ready and willing to learn, Karan uses every opportunity to acquire a new skill, as such she has learned to cook quite well from various establishments such as inns where she would help out in the kitchen first thing in the morning or during the slow hours.
[break]
[break]
Miscellaneous:
Karan is uncertain if she is a housecat were or some small wildcat.
[break]
Karan made up her last name “Wanderer” because she thought it sounded neat and would be a great name if she became famous. Also she loves to travel.
[break]
Carries three dull juggling knives, and one trick retractable knife. She has one real knife, identical to the retractable knife, for a quick change as part of her knife-stabbing trick, or for defense. Also has juggling sticks for juggling/blowing fire, and regular juggling balls. A penny whistle, and ocarina, and a drum for bardic work. Individually wrapped powders for changing the color of a fire for short duration or making it flare/pop. A deck of trick cards and regular cards, a box for a “disappearing item” trick, and some colored handkerchiefs and a length of thin rope for other tricks.
[break]
Friends with Salamander Johnson who she is convinced is cursed with bad luck because the Goddess of Darkness has an interest in him. They cross paths occasionally in their travels.
[break]
Appearance:
In human form Karan is a rosy-cheeked lass of fifteen. Large, slightly slanted eyes are alight with the spirit of curiosity and mischief. Her lightly freckled face is framed by wispy fly-away hair of a coppery color with lighter strips of tan and darker brown strands interspersed, bangs side-swept. Usually left wild and loose, the longest locks come down to rest a little below the shoulders. Karan is stick thin, agile, and quite short for her age.
[break]
[break]
In safer more were-friendly territory, Karan prefers to be in a half-transformed state, her body still that of a lithe, thin fifteen-year-old, but with a light fuzz of copper and dark brown tabby fur over her body. Her face is somewhat more catlike with cat nose, eyes, and mouth somewhat more animal, fangs included. Copper ears are of course a must, but the tail only comes out for exceptionally difficult acrobatics; same with whiskers.
[break]
[break]
Fully transformed into a cat, Karan is a copper tabby with darker brown stripes, and light sandy chin, cheeks, and tummy. Her form is in that awkward half-grown kitten stage.
[break]
[break]
Karan’s usual clothing consist of a short cape of a dark blue hue with a hood, a gray tunic with a deep red sash wrapped around the waist, dark blue or dark gray pants of a slightly loose fit, bandages around the legs below the knees and at the wrists, and soft deer skin ankle boots of a dark brown color. Also wears deer skin gloves of the same color as the boots.
[break]
[break]
Personality:
Happy-go-lucky and everyone a friend. Karan aims to please and is always deeply invested in giving her time to anyone who wishes to speak or needs a hand, especially those who seem left behind and overlooked. If it were possible to give motivational stickers out, you could bet everyone in town would have one by the time Karan had moved on.
[break]
[break]
Although life as a bard and performer is no cake-walk, Karan doesn’t let bad days keep her down if she can help it. When met with a problematic crowd, such as hecklers, she tries to ignore or play off their insults, but if physical heckling is involved she is quick to whip out her fire-hand magic trick, or a knife. Anyone bullying or ganging up on another individual will also provoke her ire, and Karan will be swift to take the side of the underdog, whether it be to call for the guards or jumping into a fight.
[break]
[break]
On occasion Karan gets what she calls the “midnight crazies” when she can’t sleep at night and must scramble about multitasking on composing songs, practicing with or maintaining her tools of the trade, and reciting bits of different ballads she knows. If circumstances are favorable, such as staying at an inn while performing, she will go into the kitchen and cook an entire meal, and then consume it and clean up the dishes. On really bad nights she puts her shoes on and takes off into the night, racing all around the town or forest or wherever she is. She then comes back in the wee hours of the morning , goes to sleep, and wakes up an hour or two later than usual, ready to seize the day.
[break]
[break]
History:
Karan has little memory of family or relations and grew up on the streets of Cendra as a pickpocket. She ran with a crowd that considered themselves to be a “Thieves’ guild” that networked around the city and outlying towns, working together to bring in profit.
[break]
[break]
When she was about 10 years old Karan was caught whilst pick-pocketing a human. The man had appeared to be an easy target, but Karan was quite wrong in her assumption.
[break]
[break]
To her surprise, instead of calling the guards on her, the man took her to a quiet spot and explained the error of her ways. Through the very enlightening conversation, Karan came to learn that he was a former guild member who had thrown the life away as soon as he could, and now lived an honest life. Greatly inspired by this man, who called himself Salamander Johnson, Karan vowed to also throw away the life of a thief and the inevitable end that they all came to.
[break]
[break]
Back at the “den” Karan had always been one for performing and singing for her fellow thieves in their down time, so she was quick to turn that talent to use, including that of a few slight-of-hand and “magic” tricks that one of the senior guild members had taught to a few favorite underlings. Karan also managed to find a bard to attach to and learn the trade of.
[break]
[break]
Karan is not so much for long ballads involving romance, fair maidens, and knightly adventures, but rather funny or more inappropriately humored ones, since those are, in fact, the kind of performances that bring in the coin for a traveling bard with no hope of obtaining a coveted court position. Over time she has acquired an ocarina, a penny whistle, and a drum, as well as paraphernalia such as trick cards, a special oil-- for setting herself on fire without endangering herself-- and juggling knives.
[break]
[break]
Always ready and willing to learn, Karan uses every opportunity to acquire a new skill, as such she has learned to cook quite well from various establishments such as inns where she would help out in the kitchen first thing in the morning or during the slow hours.
[break]
[break]
Miscellaneous:
Karan is uncertain if she is a housecat were or some small wildcat.
[break]
Karan made up her last name “Wanderer” because she thought it sounded neat and would be a great name if she became famous. Also she loves to travel.
[break]
Carries three dull juggling knives, and one trick retractable knife. She has one real knife, identical to the retractable knife, for a quick change as part of her knife-stabbing trick, or for defense. Also has juggling sticks for juggling/blowing fire, and regular juggling balls. A penny whistle, and ocarina, and a drum for bardic work. Individually wrapped powders for changing the color of a fire for short duration or making it flare/pop. A deck of trick cards and regular cards, a box for a “disappearing item” trick, and some colored handkerchiefs and a length of thin rope for other tricks.
[break]
Friends with Salamander Johnson who she is convinced is cursed with bad luck because the Goddess of Darkness has an interest in him. They cross paths occasionally in their travels.
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ALIAS Hiro
ALIAS Hiro
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2nd
2nd
[attr="class","trinCredits"]TABLE BY TRINITY @ ADOXOGRAPHY
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